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Red lantern corps
Red lantern corps






  1. #RED LANTERN CORPS UPDATE#
  2. #RED LANTERN CORPS FULL#
  3. #RED LANTERN CORPS FREE#

Note that the Gingold Soda and Killer Croc Companion Card EVOLVED do not reduce Red Lantern's self-damage.

red lantern corps

Therefore, if he had 3 bars, it can negate 46% of the self-damage. When he uses a special attack or super move, the Batman Ninja Helmet will reduce the self-damage taken it is calculated with the amount of power he has before using the special attack or super move. By utilizing the strategy of not using any Specials at all and always Blocking, it might be tougher to take him down than as to what it seems, considering his 1400 base health. The Gingold Soda and the Batman Ninja Helmet (which reduces damage according to power, and he permanently has 3 irremovable bars unless he uses a special attack or even a super move) let him act as an excellent tank equipped with the said gears - especially when Killer Croc Companion Card EVOLVED is thrown in the mix. Resurrection (from the Fourth World Set's effect or Nekron's Scythe) will work, however, allowing him to use one more special or super even at critical health, reviving him while the ability performs normally. Red Lantern Hal Jordan CANNOT be healed by any known means, including self-heal gear, Harley Quinn's SP2 (and her revolvers), Martian Manhunter/Blackest Night's passive, Gauntlets of Azrael (although he can heal his team with it), the regeneration handicap in some matches, Fourth World Set or LexCorp Gauntlets V2's regeneration effect on SP1. His SP2 inflicts BURN damage onto the opponent! Healing This ability makes him a good card for casually rolling through easy battles, such as normal tier of challenges.

#RED LANTERN CORPS UPDATE#

Previously he was affected by Aquaman/Regime and Raven/Rebirth's passives, but after an update he is impervious to those as well. However, it cannot refund his health costs. The Tantu Totem can refund power when his special attacks KO an enemy.

#RED LANTERN CORPS FULL#

After any special or super, his power would be completely depleted, and will rapidly recharge to full (takes about 5 seconds to fully recover). Red Lantern Hal Jordan always starts battles with maximum Power, allowing him to use any Special Attack or Super Move as long as he has them unlocked (refer to the Level page for more information). His self-damage will be counted as his damage dealt in the after battle screen.Īn enemy Martian Manhunter/Blackest Night in his life drain phase does not heal from Red Lantern's self-damage. Both Power Shield and Armor from Ares/The Merciless Metal does work for his health cost, and they are prioritized before health.īleeding effects on him will increase his self-damage by 20% per stack of bleed.

red lantern corps

The Astro-Harness' Power Shield can activate on self-knockout.

#RED LANTERN CORPS FREE#

For example if you are at 60% health, it is better to let them hit you till you are under 50% and the effect is triggered, for an immediate free Super move. Sometimes, it is better to let your opponent trigger the Invulnerability. If a single hit brings him from above 20% (John Stewart's passive threshold) to below 10% (Astro-Harness' third threshold) health, both Invulnerability effects would activate at once, wasting some of the duration. It could be similarly done if his opponent triggers the next Invulnerability effects. Astro-Harness grants its first invulnerability immediately when he first enters battle - he can immediately use a super move, use a few basic attacks and his power would (just barely) come back quick enough to use another super before it wears off. Invulnerability such as from the Astro-Harness or Green Lantern/John Stewart's passive will prevent his self-damage, allowing him to use at least one more special attack before it expires. While the SP2 costs 20% health, it is sometimes possible (depends on your stats) to survive at extremely low health after using it 5 times due to rounding. If he does not have the health required to use a special or super and tries to use them, he will immediately be knocked out and the special or super will not be performed. This will increase accordingly if he has any max health boosts either from Gear or his teammates. Red Lantern Hal Jordan's specials and Super move will cost a percentage of his maximum health to use - 15% for special 1, 20% for special 2, and 35% for Super Move.

red lantern corps

Red Lantern Hal knocks himself out due to his health costs. The same goes for his SP2, which can be made unblockable after throwing his opponent back with a heavy combo. Unlike other versions of Green Lantern, his SP1 is ranged. This table shows a comparison in the form of % of stats, prior to any upgrades to the ability. Strategy Basic Attacks Basic comboĪll of his specials deal reduced damage.








Red lantern corps